Break the System!

03/19/2019 in Set 1: New Beat
Break the System!
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Author Notes:

Sleepy Steeve 03/19/2019
Sleepy Steeve
It can be hard to balance combat systems for player versus player without making them really complex. Sometimes a simple solution of streamlining stuff sacrifices depth for ease of use. Different systems have different aims for their combat encounters, and it's best to choose the system based on what you're doing with it. GURPS, for example is very detailed, but systems like Savage Worlds have quick combat resolution. If you're running a game off the cuff, ask your players what they like for combat length and role play depth before picking your game system. Or, if you're like me, you go and stitch together things you like into one super set on a campaign-by-campaign basis. Just be careful you aren't stuffing so much into your house rules that things turn into a mess...