02/03/2020 in Set 2: Head Games
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Author Notes:

Sleepy Steeve 02/03/2020
Sleepy Steeve
While the party is split, some games can turn into bouncing between players and moving their plots along as best you can without boring the other players. Some GM's go out of their way to try and heard the party back together whenever they try branching away from each other.

This is pretty easy to manage with a small group, as you can spend 10-15 minutes on each member of a four person crew without much downtime between players. It gets harder when you've got upwards of six players to manage, which is why I tend to prefer smaller tables, personally.